
The dynamic interactions between the characters is the main reason why I love this game and keep coming back to it year after year. Characters have longer introductions, Botley explains how to play the game more thoroughly, and Polly and Botley bicker more before starting a game.
The main difference between the 19 editions is that the original one has a lot more dialogue. To whomever found it, thank you very much.
Since then I've been playing my library's 2001 copy, and after the library got rid of its CD-ROM collection, I've been playing abandonware copies, all of them "updated" editions. I used to have my own, but the disk wore out a long time ago. I've been looking for that for a long time. To make up for her tomfoolery, Polly needs to take a Latin test, which she absolutely despises.The Windows 3.X download is the original 1996 version of the game. However, Professor Sparks returns to catch Polly in the act.
Repeat steps 1-5 until all the robots have returned.Īfter the robots are rescued, Polly attempts to send Botley into the time machine and to the beginning of the universe, so the "Big Bang" will be replaced by the "Big Bot", killing Botley in the process. The robot is brought back to the mountain via a Recall button. The Wheel of Invention is used to analyze these four Mission Clues and set up the time machine for the robot's location. Both are attainable through playing some educational mini-games. These items and 1000 invention points are collected. These objects hold the secret to the whereabouts of the robot. Polly then hides four objects (called Mission Clues) all over the mountain. A specific robot is designated for the rescue mission. Before this can occur, however, the following must be done: Botley, seeing this development, brings the player along to help him get all the robots back from their respective time periods. In order to ensure that she passes the test, she uses her father's time machine to send 25 robots back in time to alter history, thus making her answers on the test correct. One day, Polly comes home exasperated over the result of a history test. Sparks assigns one of his robots, Botley, to supervise his mischievous daughter Polly. Professor Sparks, a world-renowned scientist and inventor, is leaving his home (the titular Mystery Mountain) for an important meeting.